a fun way to get around the world!
To find out more about all the blocks in this module, simply craft an iron wheel and you will get the Factory book, detailing various information about all the blocks and items. The processing book is the one you are after. (Note: the book is outdated for 1.7 currently but will be fixed in the future!) The module also includes the F.L.U.D.D. The processing book is the one you are after. Fish can be placed in a fish feeder, where they will produce various different items for you. More details exactly about the core module can be found in the ingame books provided.
It also contains the basic machines, like the vat and crucible furnace, which are intended for combining certain items and liquids, or melting things respectively. The Factory module introduces, ways to produce Redstone Flux in the form of the Turbines. Kelp is a good source of food, while coral is great for dyes! The Diving module adds three types of gear for exploring underwater.
You have your basic Snorkel which just helps you breathe a little longer. Bucket Hats make it easier to catch live fish,and are therefore useful when attempting to breed them; The Aesthetics module adds a couple of things for decoration, mostly limestone at the moment and a few pearl bricks. Mariculture is split into 8 Different Modules. To read up more about these, craft yourself a snorkel and it will give you more information about how everything operates when it spawns in the Diving Book! Currently this module only adds the speedboat, this is an unbreakable boat(except by player), that goes at a fast speed across the water!
If you really hate fishing there is the autofisher, which will let you sit back and relax, though it isn't quite as efficient with its bait as a player is. This page was last modified on 3 September 2017, at 20:47.To discuss the topics on this wiki, you can visit our It includes the generation of the ores, as well as the crafting items, used throughout the rest of the mod.
Currently this module adds Kelp and Coral to the Oceans, as well as generally making them deeper. Warning with this module, the generation can be quite intense, so for those with weaker computers, I'd recommend disabling it! The semantics of how this system works depends on your Mariculture version, whether you are on 1.6 or 1.7. It includes the generation of the ores, as well as the crafting items, used throughout the rest of the mod.
The module adds a ton of loot that you can catch with fishing rods, as well as introducing various new rods, that need bait to work. To find out more information about this module, crafting a Reed Fishing Rod and it will give you the fishing book which contains plenty of information about how to get started. This module adds various new enchantments that can only be placed on Jewelry. Each of these modules is distinct, and are not dependant on each other, but there is cross-module features, enhancing the mod as a whole. It also contains the basic machines, like the vat and crucible furnace, which are intended for combining certain items and liquids, or melting things respectively. This module contains all the basic items and machines that all the other modules rely on.